# showother
## Syntax:
/showother **{target} {text}**
## Use Case:
Displays local text in another session's terminal, or updates a specific dashboard textbox on either the local session or a remote session.
## Arguments:
- **{target}**: The routing target. Can take the following forms:
  - **{SessionName}**: Standard session name (e.g. `Merlin`). Echos the text directly into that session's main terminal.
  - **{DashboardName.TextBoxName}**: Targets a specific textbox on the current session's dashboard (e.g. `Combat.OutputBox`).
  - **{SessionName.DashboardName.TextBoxName}**: Targets a specific textbox on a remote session's dashboard (e.g. `Merlin.Combat.OutputBox`).
- **{text}**: The text payload to display or write into the textbox.
## Examples:
1. **/showother {Merlin} {--- Incoming Raid Alert ---}**
   (Echos RAID alert directly to Merlin's terminal)
2. **/showother {Combat.StatusBox} {Ready}**
   (Updates the `StatusBox` item on the local `Combat` dashboard to "Ready")
3. **/showother {Merlin.Combat.StatusBox} {Casting Heal}**
   (Updates the `StatusBox` item on Merlin's `Combat` dashboard to "Casting Heal")
## See Also:
window, session