# resetevent
## Syntax:
/resetevent **{event name}**
/resetevent **\***
## Use Case:
ResetEvent causes the time elapsed for an event to be reset back to 0. If you pass an asterisk (`*`) instead of an event name, all events will be reset.
This is particularly useful if you want to align the firing time of several events. By resetting them all at once, you can synchronize them to fire together.
## Arguments:
- **{event name}**: The name of the event to reset.
- **\***: Passing an asterisk will reset ALL events.
## Examples:
1. **/resetevent UpdateTick**
2. **/resetevent \***
## See Also:
event, fireevent, seteventtime
