/alias {vbluedash} {/showme {@AnsiBold()@ForeBlue()------------------------------------------------}} {v9}
/alias {vwhitedash} {/showme {@AnsiBold()@ForeWhite()------------------------------------------------}} {v9}
/alias {vyellowdash} {/showme {@AnsiBold()@ForeYellow()------------------------------------------------}} {v9}
/alias {vgreendash} {/showme {@AnsiBold()@ForeGreen()------------------------------------------------}} {v9}
/alias {vcyandash} {/showme {@AnsiBold()@ForeCyan()------------------------------------------------}} {v9}
/alias {vmagentadash} {/showme {@AnsiBold()@ForeMagenta()------------------------------------------------}} {v9}
/alias {vreddash} {/showme {@AnsiBold()@ForeRed()------------------------------------------------}} {v9}
/alias {vblankline} {/showme { }} {v9}
/alias {gheader} {vbluedash;/showme {@AnsiBold()@ForeWhite()GROUPINGS:  @ForeCyan()v9groups@ForeWhite(), @ForeCyan()vgroups@ForeWhite(), @ForeCyan()v9g}} {v9}
/alias {v9g} {v9groups} {v9}
/alias {vgroups} {v9groups} {v9}
/alias {v9help} {v9helpmenu} {v9}
/alias {v9h} {v9help} {v9}
/alias {vh} {v9help} {v9}
/alias {vhelp} {v9help} {v9}
/alias {v9setup} {v9setupmenu} {v9}
/alias {v9s} {v9setup} {v9}
/alias {vs} {v9setup} {v9}
/alias {vsetup} {v9setup} {v9}
/alias {v9setupmenu} {vbluedash;/showme {@AnsiBold()@ForeWhite()v9 SETUP         Current You:@ForeYellow()$nameplate};vbluedash;showsetupwelcome;vbluedash;showsetupstep1} {v9}
/alias {addw %0} {/itemadd whitelist $0;showwhitelist} {v9}
/alias {remw %0} {/itemdelete whitelist $0;showwhitelist} {v9}
/alias {showsetupstep1} {/showme {@AnsiBold()@ForeWhite()STEP 1: WHITE LIST};/showme {@AnsiBold()@ForeBlue()Your white list serves several functions in v9, such as:};/showme {@AnsiBold()@ForeBlue()Auto-accepting follow requests, cross-healing, etc.};/showme {@AnsiBold()@ForeRed()Be sure to include yourself (@ForeYellow()$nameplate@ForeRed()) in the white list.};/showme {@AnsiBold()@ForeYellow()Session fan-out (vx/vxx) uses ALL open sessions via /sendothers and /sendall.};showwhitelist} {v9}
/alias {showwhitelistcommands} {/showme {@AnsiBold()@ForeWhite()Use "@ForeCyan()addw <name>@ForeWhite()" to add a name to the white list.};/showme {@AnsiBold()@ForeWhite()Use "@ForeCyan()remw <name>@ForeWhite()" to remove a name from the white list.};/showme {@AnsiBold()@ForeWhite()Use "@ForeCyan()wldone@ForeWhite()" to continue to the next setup step.}} {v9}
/alias {showwhitelist} {/var wlcount {1};showwhitelistcommands;/showme {@AnsiBold()@ForeWhite()CURRENT WHITE LIST:};/showme {@AnsiBold()@ForeWhite()-------------------------};@commandtolist(whitelist,/showme {@AnsiBold()@ForeBlue()$wlcount. @ForeYellow()$ListItem};/math {wlcount} {$wlcount+1})} {v9}
/alias {whitelist} {showwhitelist} {v9}
/alias {showsetupwelcome} {/showme {@AnsiBold()@ForeWhite()NOTE: @ForeYellow()This setup should be ran on your MAIN/COMMANDER window.};/showme {@AnsiBold()@ForeWhite()NOTE: @ForeYellow()Run this setup again on any other window that will LEAD.};/showme {@AnsiBold()@ForeWhite()NOTE: @ForeYellow()Open all characters from your profile first (replaces MudMaster openall).}} {v9}
/alias {wldone} {showsetupstep2} {v9}
/alias {showsetupstep2} {vbluedash;/showme {@AnsiBold()@ForeWhite()STEP 2: @AnsiReset()@ForeYellow()GROUPINGS};/showme {@ForeYellow()v9 uses MudBringer delegation groups to smartly issue orders to your mp9.};/showme {@ForeYellow()For instance, your healers can be issued a heal order,};/showme {@ForeYellow()or your mages could be issued a dispel/plague order.};vblankline;/showme {@ForeWhite()v9 issues orders generally in three types:};/showme {@ForeWhite()       All - @ForeBlue()An all-order is sent to an entire group all at once.};/showme {@ForeWhite()     Cycle - @ForeBlue()A cycle-order is sent to an individual in a group,};/showme {@ForeBlue()             cycling through each member, each time a cycle-order};/showme {@ForeBlue()             is given. (Useful for bash, charge, mass-spells, or adv control)};/showme {@ForeWhite()Individual - @ForeBlue()orders to each individual by designated class (more later).};showgroupings} {v9}
/alias {showgroupings} {gheader;/showme {@AnsiBold()@ForeYellow()Use '@ForeCyan()/dgroups@ForeYellow()' to open the Group Wizard};vbluedash;/showme {@AnsiBold()@ForeWhite()Use '@ForeCyan()addtank, addhealer, addutil, addcaster, addcust1, addcust2, and addcust3 <name>@ForeWhite()' to add.  (@ForeYellow()Use '@ForeCyan()vgclear@ForeYellow()' to clear all groups@ForeWhite())};/showme {@AnsiBold()@ForeWhite()Use '@ForeCyan()remtank, remhealer, remutil, remcaster, remcust1, remcust2, remcust3 <name>@ForeWhite()' to remove.};/showme {@AnsiBold()@ForeWhite()Use '@ForeCyan()whitelist@ForeWhite()' to reference your white list.};/showme {@AnsiBold()@ForeWhite()Use '@ForeCyan()gdone@ForeWhite()' when finished.};vbluedash;listgroups} {v9}
/alias {listgroups} {/var {tcounter} {1};/showme {@AnsiBold()@ForeRed()Tanks / Chargers |@ForeCyan()vt <cmd> @ForeRed()to all, @ForeCyan()cyt <cmd> @ForeRed()to cycle, @ForeCyan()t# <cmd> @ForeRed()for individual};@commandtoeach(Tanks,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeWhite()Healers |@ForeCyan()vh <cmd> @ForeWhite()to all, @ForeCyan()cyh <cmd> @ForeWhite()to cycle, @ForeCyan()h# <cmd> @ForeWhite()for individual};/var {tcounter} {1};@commandtoeach(Healers,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeMagenta()Utility (dispel/plaguers) |@ForeCyan()vu <cmd> @ForeMagenta()to all, @ForeCyan()cyu <cmd>@ForeMagenta()to cycle, @ForeCyan()u# <cmd> @ForeMagenta()for individual};/var {tcounter} {1};@commandtoeach(Utility,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeBlue()Casters / Pounders |@ForeCyan()vc <cmd> @ForeBlue()to all, @ForeCyan()cyc <cmd> @ForeBlue()to cycle, @ForeCyan()c# <cmd> @ForeBlue()for individual};/var {tcounter} {1};@commandtoeach(Casters,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeGreen()Custom 1|@ForeCyan()vc1 <cmd> @ForeGreen()to all, @ForeCyan()cy1 <cmd> @ForeGreen()to cycle, @ForeCyan()c1# <cmd> @ForeGreen()for individual};/var {tcounter} {1};@commandtoeach(Custom1,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeGreen()Custom 2|@ForeCyan()vc2 <cmd> @ForeGreen()to all, @ForeCyan()cy2 <cmd> @ForeGreen()to cycle, @ForeCyan()c2# <cmd> @ForeGreen()for individual};/var {tcounter} {1};@commandtoeach(Custom2,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup);/showme {@AnsiBold()@ForeGreen()Custom 3|@ForeCyan()vc3 <cmd> @ForeGreen()to all, @ForeCyan()cy3 <cmd> @ForeGreen()to cycle, @ForeCyan()c3# <cmd> @ForeGreen()for individual};/var {tcounter} {1};@commandtoeach(Custom3,/showme {@AnsiBold()@ForeYellow()$tcounter. $ListItem@AnsiReset()};tcountup)} {v9}
/alias {tcountup} {/math {tcounter} {$tcounter+1}} {v9}
/alias {v9groups} {showgroupings} {v9}
/alias {gadderror} {/showme {@AnsiBold()@ForeRed()ERROR: User $0 is not listed in the current whitelist.};/showme {@ForeBlue()HINT: Use '@ForeWhite()whitelist@ForeBlue()' to reference your current list.}} {v9}
/alias {addtank %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Tanks};showgroupings} {gadderror}} {v9}
/alias {addhealer %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Healers};showgroupings} {gadderror}} {v9}
/alias {addutil %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Utility};showgroupings} {gadderror}} {v9}
/alias {addcaster %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Casters};showgroupings} {gadderror}} {v9}
/alias {addcust1 %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Custom1};showgroupings} {gadderror}} {v9}
/alias {addcust2 %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Custom2};showgroupings} {gadderror}} {v9}
/alias {addcust3 %0} {/if {@InList(whitelist,$0)} {/delegate {$0} {/delegation +Custom3};showgroupings} {gadderror}} {v9}
/alias {remtank %0} {/delegate {$0} {/delegation -Tanks};showgroupings} {v9}
/alias {remhealer %0} {/delegate {$0} {/delegation -Healers};showgroupings} {v9}
/alias {remutil %0} {/delegate {$0} {/delegation -Utility};showgroupings} {v9}
/alias {remcaster %0} {/delegate {$0} {/delegation -Casters};showgroupings} {v9}
/alias {remcust1 %0} {/delegate {$0} {/delegation -Custom1};showgroupings} {v9}
/alias {remcust2 %0} {/delegate {$0} {/delegation -Custom2};showgroupings} {v9}
/alias {remcust3 %0} {/delegate {$0} {/delegation -Custom3};showgroupings} {v9}
/alias {v9config} {v9configmenu} {v9}
/alias {v9c} {v9config} {v9}
/alias {vconfig} {v9config} {v9}
/alias {vx %0} {/showme {to-all-others: $0};/sendothers {$0}} {v9}
/alias {vxx %0} {/showme {to-everyone: $0};/sendall {$0}} {v9}
/alias {cyh %0} {/showme {next-healer: $0};/cycle {Healers} {$0}} {v9}
/alias {xh %0} {/showme {to-healers: cross-heal $0};/delegate {Healers} {--;st;c heal $0}} {v9}
/alias {xc %0} {/showme {to-healers: cross-crit $0};/delegate {Healers} {--;st;c cure crit $0}} {v9}
/alias {vh %0} {/showme {to-healers: $0};/delegate {Healers} {$0}} {v9}
/alias {xheal} {/showme {all-healers: Cross-Healing Group};@commandtoeach(Healers,/var {thealer} {$ListItem};@commandtoeach(ALL,/window {$thealer} {c heal $ListItem}))} {v9}
/alias {vu %0} {/showme {to-utilities: $0};/delegate {Utility} {$0}} {v9}
/alias {vpl %0} {/showme {to-utilities: plague $0};/delegate {Utility} {--;c pl $0}} {v9}
/alias {vdm %0} {/showme {to-utilities: dispelmagic $0};/delegate {Utility} {--;c dispel magic $0}} {v9}
/alias {vmuf %0} {/showme {to-utilities: muffle $0};/delegate {Utility} {--;c muffle $0}} {v9}
/alias {cyu %0} {/showme {next-utility: $0};/cycle {Utility} {$0}} {v9}
/alias {vt %0} {/showme {to-tanks: $0};/delegate {Tanks} {$0}} {v9}
/alias {tcharge} {/showme {next-charger: charging!};/cycle {Tanks} {--;charge}} {v9}
/alias {tbash %0} {/showme {next-basher: bashing!};/cycle {Tanks} {--;bash $0}} {v9}
/alias {cyt %0} {/showme {next-tank: $0};/cycle {Tanks} {$0}} {v9}
/alias {vc %0} {/showme {to-casters: $0};/delegate {Casters} {$0}} {v9}
/alias {cyc %0} {/showme {next-caster: $0};/cycle {Casters} {$0}} {v9}
/alias {cy1 %0} {/showme {next-custom1: $0};/cycle {Custom1} {$0}} {v9}
/alias {cy2 %0} {/showme {next-custom2: $0};/cycle {Custom2} {$0}} {v9}
/alias {cy3 %0} {/showme {next-custom3: $0};/cycle {Custom3} {$0}} {v9}
/alias {vc1 %0} {/showme {to-all-custom1: $0};/delegate {Custom1} {$0}} {v9}
/alias {vc2 %0} {/showme {to-all-custom2: $0};/delegate {Custom2} {$0}} {v9}
/alias {vc3 %0} {/showme {to-all-custom3: $0};/delegate {Custom3} {$0}} {v9}
/alias {restup} {vxx rest} {v9}
/alias {standup} {vxx st} {v9}
/alias {phaseme} {vx c phase @char()} {v9}
/alias {t1 %0} {/showme {direct: @getitem(@grouplist(Tanks), 1): $0};/window {@getitem(@grouplist(Tanks), 1)} {$0}} {v9}
/alias {t2 %0} {/showme {direct: @getitem(@grouplist(Tanks), 2): $0};/window {@getitem(@grouplist(Tanks), 2)} {$0}} {v9}
/alias {t3 %0} {/showme {direct: @getitem(@grouplist(Tanks), 3): $0};/window {@getitem(@grouplist(Tanks), 3)} {$0}} {v9}
/alias {h1 %0} {/showme {direct: @getitem(@grouplist(Healers), 1): $0};/window {@getitem(@grouplist(Healers), 1)} {$0}} {v9}
/alias {h2 %0} {/showme {direct: @getitem(@grouplist(Healers), 2): $0};/window {@getitem(@grouplist(Healers), 2)} {$0}} {v9}
/alias {h3 %0} {/showme {direct: @getitem(@grouplist(Healers), 3): $0};/window {@getitem(@grouplist(Healers), 3)} {$0}} {v9}
/alias {h4 %0} {/showme {direct: @getitem(@grouplist(Healers), 4): $0};/window {@getitem(@grouplist(Healers), 4)} {$0}} {v9}
/alias {h5 %0} {/showme {direct: @getitem(@grouplist(Healers), 5): $0};/window {@getitem(@grouplist(Healers), 5)} {$0}} {v9}
/alias {u1 %0} {/showme {direct: @getitem(@grouplist(Utility), 1): $0};/window {@getitem(@grouplist(Utility), 1)} {$0}} {v9}
/alias {u2 %0} {/showme {direct: @getitem(@grouplist(Utility), 2): $0};/window {@getitem(@grouplist(Utility), 2)} {$0}} {v9}
/alias {u3 %0} {/showme {direct: @getitem(@grouplist(Utility), 3): $0};/window {@getitem(@grouplist(Utility), 3)} {$0}} {v9}
/alias {u4 %0} {/showme {direct: @getitem(@grouplist(Utility), 4): $0};/window {@getitem(@grouplist(Utility), 4)} {$0}} {v9}
/alias {u5 %0} {/showme {direct: @getitem(@grouplist(Utility), 5): $0};/window {@getitem(@grouplist(Utility), 5)} {$0}} {v9}
/alias {c1 %0} {/showme {direct: @getitem(@grouplist(Casters), 1): $0};/window {@getitem(@grouplist(Casters), 1)} {$0}} {v9}
/alias {c2 %0} {/showme {direct: @getitem(@grouplist(Casters), 2): $0};/window {@getitem(@grouplist(Casters), 2)} {$0}} {v9}
/alias {c3 %0} {/showme {direct: @getitem(@grouplist(Casters), 3): $0};/window {@getitem(@grouplist(Casters), 3)} {$0}} {v9}
/alias {c4 %0} {/showme {direct: @getitem(@grouplist(Casters), 4): $0};/window {@getitem(@grouplist(Casters), 4)} {$0}} {v9}
/alias {c5 %0} {/showme {direct: @getitem(@grouplist(Casters), 5): $0};/window {@getitem(@grouplist(Casters), 5)} {$0}} {v9}
/alias {c11 %0} {/showme {direct: @getitem(@grouplist(Custom1), 1): $0};/window {@getitem(@grouplist(Custom1), 1)} {$0}} {v9}
/alias {c12 %0} {/showme {direct: @getitem(@grouplist(Custom1), 2): $0};/window {@getitem(@grouplist(Custom1), 2)} {$0}} {v9}
/alias {c13 %0} {/showme {direct: @getitem(@grouplist(Custom1), 3): $0};/window {@getitem(@grouplist(Custom1), 3)} {$0}} {v9}
/alias {c14 %0} {/showme {direct: @getitem(@grouplist(Custom1), 4): $0};/window {@getitem(@grouplist(Custom1), 4)} {$0}} {v9}
/alias {c15 %0} {/showme {direct: @getitem(@grouplist(Custom1), 5): $0};/window {@getitem(@grouplist(Custom1), 5)} {$0}} {v9}
/alias {c21 %0} {/showme {direct: @getitem(@grouplist(Custom2), 1): $0};/window {@getitem(@grouplist(Custom2), 1)} {$0}} {v9}
/alias {c22 %0} {/showme {direct: @getitem(@grouplist(Custom2), 2): $0};/window {@getitem(@grouplist(Custom2), 2)} {$0}} {v9}
/alias {c23 %0} {/showme {direct: @getitem(@grouplist(Custom2), 3): $0};/window {@getitem(@grouplist(Custom2), 3)} {$0}} {v9}
/alias {c24 %0} {/showme {direct: @getitem(@grouplist(Custom2), 4): $0};/window {@getitem(@grouplist(Custom2), 4)} {$0}} {v9}
/alias {c25 %0} {/showme {direct: @getitem(@grouplist(Custom2), 5): $0};/window {@getitem(@grouplist(Custom2), 5)} {$0}} {v9}
/alias {c31 %0} {/showme {direct: @getitem(@grouplist(Custom3), 1): $0};/window {@getitem(@grouplist(Custom3), 1)} {$0}} {v9}
/alias {c32 %0} {/showme {direct: @getitem(@grouplist(Custom3), 2): $0};/window {@getitem(@grouplist(Custom3), 2)} {$0}} {v9}
/alias {c33 %0} {/showme {direct: @getitem(@grouplist(Custom3), 3): $0};/window {@getitem(@grouplist(Custom3), 3)} {$0}} {v9}
/alias {c34 %0} {/showme {direct: @getitem(@grouplist(Custom3), 4): $0};/window {@getitem(@grouplist(Custom3), 4)} {$0}} {v9}
/alias {c35 %0} {/showme {direct: @getitem(@grouplist(Custom3), 5): $0};/window {@getitem(@grouplist(Custom3), 5)} {$0}} {v9}
/alias {vgclear} {/showme {@BackRed()@AnsiBold()@ForeYellow()CLEARING ALL v9 GROUP SETS};/dgroups remove Tanks;/dgroups add Tanks;/dgroups remove Healers;/dgroups add Healers;/dgroups remove Casters;/dgroups add Casters;/dgroups remove Utility;/dgroups add Utility;/dgroups remove Custom1;/dgroups add Custom1;/dgroups remove Custom2;/dgroups add Custom2;/dgroups remove Custom3;/dgroups add Custom3;vgroups} {v9}
/alias {openall} {@commandtolist(whitelist,/if {"$ListItem"!="$nameplate"} {/loadsession $ListItem})} {v9}
/alias {refol %0} {/var {dirs} {@Replace($0, ,;)};@commandtoeach(ALL,/window {$ListItem} {/var {refollow} {$nameplate}});@commandtoeach(ALL,/if {"$ListItem"!="$nameplate"} {/window {$ListItem} {$dirs;refollow}})} {vAware}
/alias {showhelpheader} {/showme {@AnsiBold()@ForeBlue()------------------------------------------------------------------};/showme {@AnsiBold()@ForeBlue()| @ForeMagenta()v9  Help Menu    @ForeBlue()commands: @ForeCyan()v9help@ForeBlue(), @ForeCyan()v9h@ForeBlue(), @ForeCyan()vhelp           @ForeYellow()ver$v9ver@ForeBlue()|};/showme {@AnsiBold()@ForeBlue()------------------------------------------------------------------}} {v9}
/alias {v9helpmenu} {showhelpheader;/showme {@AnsiBold()@ForeBlue()| @ForeRed()NOTE: @ForeYellow()if you have not run the initial setup,                   @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()|       @ForeYellow()use @ForeCyan()v9setup @ForeYellow()to get started.                              @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()------------------------------------------------------------------};/showme {@AnsiBold()@ForeBlue()| @ForeCyan()v9tutorial @ForeBlue()- @ForeWhite()help on default command aliases                   @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| @ForeCyan()v9groups @ForeBlue()- @ForeWhite()show groups and group admin commands                @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| @ForeCyan()whitelist @ForeBlue()- @ForeWhite()show and edit your whitelist                       @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| @ForeCyan()v9config @ForeBlue()- @ForeWhite()show current v9 settings                            @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| @ForeCyan()saveall @ForeBlue()- @ForeWhite()write each session script file (/write)               @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| @ForeYellow()Ctrl+S @ForeBlue()/ @ForeYellow()Ctrl+Shift+S @ForeBlue()- @ForeWhite()save character / full profile        @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()| Feel free to @AnsiReset()@ForeWhite()mudmail @AnsiBold()@ForeBlue()me, or @ForeMagenta()Discord @ForeYellow()#hxrxtxc      @ForeWhite()-@ForeYellow()Valkesorcio @ForeBlue()|};/showme {@AnsiBold()@ForeBlue()------------------------------------------------------------------}} {v9}
/alias {v9tutorial} {showhelpheader;vbluedash;/showme {@AnsiBold()@ForeYellow()v9   Group Command Aliases};/showme {@AnsiBold()@ForeWhite()These aliases are meant to be easily plugged-in to your own scripts,};/showme {@AnsiBold()@ForeWhite()actions, and aliases. For instance, you can easily point your existing};/showme {@AnsiBold()@ForeWhite()rest/stand aliases to "@ForeCyan()restup@ForeWhite()" or "@ForeCyan()standup@ForeWhite()"};vbluedash;/showme {@AnsiBold()@ForeYellow()All-Commands};/showme {@AnsiBold()@ForeCyan()vxx <command>};/showme {@AnsiBold()@ForeWhite()This performs the given command directly into ALL sessions, including YOURS.};/showme {@AnsiBold()@ForeCyan()restup};/showme {@AnsiBold()@ForeWhite()performs a "vxx rest", sending the rest command to yourself and all others.};/showme {@AnsiBold()@ForeCyan()standup};/showme {@AnsiBold()@ForeWhite()performs a "vxx st" to stand all.};/showme {@AnsiBold()@ForeCyan()---};/showme {@AnsiBold()@ForeWhite()sends a cancel queue (--) command to everyone};vbluedash;/showme {@AnsiBold()@ForeYellow()All-Others};/showme {@AnsiBold()@ForeCyan()vx <command>};/showme {@AnsiBold()@ForeWhite()performs the given command directly to All-OTHER sessions, NOT YOURS.};vbluedash;/showme {@AnsiBold()@ForeYellow()Group Commands};/showme {@AnsiBold()@ForeWhite()Each group has its own all-command and cycle-command};/showme {@AnsiBold()@ForeCyan()vh <command> @ForeBlue()- all healers, or cycle through them with @ForeCyan()cyh <command>};/showme {@AnsiBold()@ForeCyan()vc <command> @ForeBlue()- all casters, or cycle through them with @ForeCyan()cyc <command>};/showme {@AnsiBold()@ForeCyan()vt <command> @ForeBlue()- all tanks, or cycle through them with @ForeCyan()cyt <command>};/showme {@AnsiBold()@ForeCyan()vu <command> @ForeBlue()- all utility, or cycle through them with @ForeCyan()cyu <command>};/showme {@AnsiBold()@ForeCyan()vc1 <command> @ForeBlue()- all custom1, or cycle through them with @ForeCyan()cy1 <command>};/showme {@AnsiBold()@ForeCyan()vc2 <command> @ForeBlue()- all custom2, or cycle through them with @ForeCyan()cy2 <command>};/showme {@AnsiBold()@ForeCyan()vc3 <command> @ForeBlue()- all custom3, or cycle through them with @ForeCyan()cy3 <command>};/showme {@AnsiBold()@ForeWhite()Default Healer Aliases};/showme {@AnsiBold()@ForeCyan()xh <target> @ForeBlue()- (-- cancel queue) and c heal the target};/showme {@AnsiBold()@ForeCyan()xc <target> @ForeBlue()- (-- cancel queue) and c cure crit the target};/showme {@AnsiBold()@ForeCyan()xheal @ForeBlue()- all healers heal ALL sessions (full cross-heal)};/showme {@AnsiBold()@ForeWhite()Default Utility Aliases};/showme {@AnsiBold()@ForeCyan()vpl <target> @ForeBlue()- all utility group will cancel queue (--) and c plague <target>};/showme {@AnsiBold()@ForeCyan()vdm <target> @ForeBlue()- all utility group will cancel queue (--) and c dispel magic <target>};/showme {@AnsiBold()@ForeWhite()Default Tank Aliases};/showme {@AnsiBold()@ForeCyan()tbash <target> @ForeBlue()- cycles to next tank and bashes target};/showme {@AnsiBold()@ForeCyan()tcharge @ForeBlue()- cycles to next tank and charges};vbluedash;/showme {@AnsiBold()@ForeYellow()Individual Commands};/showme {@AnsiBold()@ForeWhite()Each member of every group has a corresponding direct-command alias};/showme {@AnsiBold()@ForeYellow()HINT: @ForeBlue()Use '@ForeCyan()v9groups@ForeBlue()' to reference the # and grouping set for each character.};/showme {@AnsiBold()@ForeCyan()Healers};/showme {@AnsiBold()@ForeCyan()h1, h2, h3, h4, or h5 <command> @ForeBlue()- sends command to the individual healer};/showme {@AnsiBold()@ForeRed()Tanks};/showme {@AnsiBold()@ForeCyan()t1, t2, or t3 <command> @ForeBlue()- sends command to the individual tank};/showme {@AnsiBold()@ForeBlue()Casters};/showme {@AnsiBold()@ForeCyan()c1, c2, c3, c4, or c5 <command> @ForeBlue()- sends command to the individual caster};/showme {@AnsiBold()@ForeMagenta()Utility};/showme {@AnsiBold()@ForeCyan()u1, u2, u3, u4, or u5 <command> @ForeBlue()- sends command to the individual utility};/showme {@AnsiBold()@ForeGreen()Custom1};/showme {@AnsiBold()@ForeCyan()c11, c12, c13, c14, or c15 <command>};/showme {@AnsiBold()@ForeGreen()Custom2};/showme {@AnsiBold()@ForeCyan()c21, c22, c23, c24, or c25 <command>};/showme {@AnsiBold()@ForeGreen()Custom3};/showme {@AnsiBold()@ForeCyan()c31, c32, c33, c34, or c35 <command>};/showme {@AnsiBold()@ForeYellow()[PAGE/SCROLL UP TO SEE FULL LIST]}} {v9}
/alias {v9t} {v9tutorial} {v9}
/alias {v9commands} {v9tutorial} {v9}
/alias {---} {vxx --} {v9}
/alias {got1} {/var goback $nameplate;/focus {@getitem(@grouplist(Tanks), 1)};/window {@getitem(@grouplist(Tanks), 1)} {/var {goback} {$nameplate}}} {v9}
/alias {got2} {/var goback $nameplate;/focus {@getitem(@grouplist(Tanks), 2)};/window {@getitem(@grouplist(Tanks), 2)} {/var {goback} {$nameplate}}} {v9}
/alias {got3} {/var goback $nameplate;/focus {@getitem(@grouplist(Tanks), 3)};/window {@getitem(@grouplist(Tanks), 3)} {/var {goback} {$nameplate}}} {v9}
/alias {got4} {/var goback $nameplate;/focus {@getitem(@grouplist(Tanks), 4)};/window {@getitem(@grouplist(Tanks), 4)} {/var {goback} {$nameplate}}} {v9}
/alias {got5} {/var goback $nameplate;/focus {@getitem(@grouplist(Tanks), 5)};/window {@getitem(@grouplist(Tanks), 5)} {/var {goback} {$nameplate}}} {v9}
/alias {goh1} {/var goback $nameplate;/focus {@getitem(@grouplist(Healers), 1)};/window {@getitem(@grouplist(Healers), 1)} {/var {goback} {$nameplate}}} {v9}
/alias {goh2} {/var goback $nameplate;/focus {@getitem(@grouplist(Healers), 2)};/window {@getitem(@grouplist(Healers), 2)} {/var {goback} {$nameplate}}} {v9}
/alias {goh3} {/var goback $nameplate;/focus {@getitem(@grouplist(Healers), 3)};/window {@getitem(@grouplist(Healers), 3)} {/var {goback} {$nameplate}}} {v9}
/alias {goh4} {/var goback $nameplate;/focus {@getitem(@grouplist(Healers), 4)};/window {@getitem(@grouplist(Healers), 4)} {/var {goback} {$nameplate}}} {v9}
/alias {goh5} {/var goback $nameplate;/focus {@getitem(@grouplist(Healers), 5)};/window {@getitem(@grouplist(Healers), 5)} {/var {goback} {$nameplate}}} {v9}
/alias {gou1} {/var goback $nameplate;/focus {@getitem(@grouplist(Utility), 1)};/window {@getitem(@grouplist(Utility), 1)} {/var {goback} {$nameplate}}} {v9}
/alias {gou2} {/var goback $nameplate;/focus {@getitem(@grouplist(Utility), 2)};/window {@getitem(@grouplist(Utility), 2)} {/var {goback} {$nameplate}}} {v9}
/alias {gou3} {/var goback $nameplate;/focus {@getitem(@grouplist(Utility), 3)};/window {@getitem(@grouplist(Utility), 3)} {/var {goback} {$nameplate}}} {v9}
/alias {gou4} {/var goback $nameplate;/focus {@getitem(@grouplist(Utility), 4)};/window {@getitem(@grouplist(Utility), 4)} {/var {goback} {$nameplate}}} {v9}
/alias {gou5} {/var goback $nameplate;/focus {@getitem(@grouplist(Utility), 5)};/window {@getitem(@grouplist(Utility), 5)} {/var {goback} {$nameplate}}} {v9}
/alias {goc1} {/var goback $nameplate;/focus {@getitem(@grouplist(Casters), 1)};/window {@getitem(@grouplist(Casters), 1)} {/var {goback} {$nameplate}}} {v9}
/alias {goc2} {/var goback $nameplate;/focus {@getitem(@grouplist(Casters), 2)};/window {@getitem(@grouplist(Casters), 2)} {/var {goback} {$nameplate}}} {v9}
/alias {goc3} {/var goback $nameplate;/focus {@getitem(@grouplist(Casters), 3)};/window {@getitem(@grouplist(Casters), 3)} {/var {goback} {$nameplate}}} {v9}
/alias {goc4} {/var goback $nameplate;/focus {@getitem(@grouplist(Casters), 4)};/window {@getitem(@grouplist(Casters), 4)} {/var {goback} {$nameplate}}} {v9}
/alias {goc5} {/var goback $nameplate;/focus {@getitem(@grouplist(Casters), 5)};/window {@getitem(@grouplist(Casters), 5)} {/var {goback} {$nameplate}}} {v9}
/alias {goback} {/focus {$goback}} {v9}
/alias {v9configmenu} {vbluedash;/showme {@AnsiBold()@ForeYellow()v9 Control Configuration Panel     @ForeCyan()v9config, vconfig};/showme {@AnsiBold()@ForeWhite()MudBringer edition. Fan-out uses /sendothers, /sendall, /delegate, and /cycle.};vbluedash;/showme {@AnsiBold()@ForeWhite()Useful @ForeYellow()$Variables @ForeWhite()(@ForeMagenta()currentvalues@ForeWhite())};/showme {@AnsiBold()@ForeYellow()$nameplate @ForeWhite()(@ForeMagenta()$nameplate@ForeWhite()) - current character name (@char())};vbluedash;/showme {@AnsiBold()@ForeYellow()Window Quick-swap Commands};/showme {@AnsiBold()@ForeWhite() Use these to swap between each assigned character.};/showme {@AnsiBold()@ForeCyan()got1-5 @ForeBlue()- swap to T# window};/showme {@AnsiBold()@ForeCyan()gou1-5 @ForeBlue()- swap to U# window};/showme {@AnsiBold()@ForeCyan()goc1-5 @ForeBlue()- swap to C# window};/showme {@AnsiBold()@ForeCyan()goh1-5 @ForeBlue()- swap to H# window};/showme {@AnsiBold()@ForeCyan()goback @ForeBlue()- return to the previous session};vbluedash} {v9}
/alias {savescripts} {/write {Scripts/@char()/@char().mbs}} {v9}
/alias {saveall} {/sendall {/write {Scripts/@char()/@char().mbs}}} {v9}
/alias {gdone} {/read Scripts/v9/vAware.mbs} {v9}
/alias {v9seedwhitelist} {@commandtoeach(ALL, /itemadd whitelist $ListItem)} {v9}
/alias {enter %0} {/var {lastportal} {$0};ent $lastportal} {vPortal}
/alias {allenter %0} {vxx /var lastportal $0;vxx enterlast} {vAware}
/alias {enterlast} {st;ent $lastportal} {vAware}
/alias {comeback} {/action {$returntarget i%1here.} {--;$looking;nod;$doit;/killgroup {tmpComeBack}} {tmpComeBack};/var {doit} { };--;checkhere;scan;scan;scan} {vAware}
/alias {checkhere} {/var {looking} { };look} {vAware}
/alias {fleeback %0} {--;/var {doit} {$0};/enablegroup {ComeBack};flee} {vAware}
/alias {cb} {/var {cbtarget} {$nameplate};@commandtoeach(ALL,/window {$ListItem} {/var returntarget $cbtarget});@commandtoeach(ALL,/if {"$ListItem"!="$cbtarget"} {/window {$ListItem} {comeback}})} {vAware}
/alias {refollow} {follow $refollow} {vAware}
/alias {togglecpk} {/math {cpkyes} {$cpkyes * -1};/if {$cpkyes} {/showme {@AnsiBold()@ForeRed()--==AUTO ACCEPT CPK TURNED ON==--}} {/showme {@AnsiBold()@ForeGreen()--==AUTO ACCEPT CPK TURNED OFF==--}}} {AutoCPK}
/alias {pump} {ship pump} {vPump}
/alias {pumpoff} {/disableevent AutoPump} {vPump}
/alias {pumpon} {/enableevent AutoPump} {vPump}
/alias {vcoins} {/if {$soundon} {/playwav {Sounds\med_coins.wav} {1} {1}}} {vAware}
/alias {vdanger} {/if {$soundon} {/playwav {Sounds\med-danger.wav} {1} {1}}} {vAware}
/alias {vfanfare1} {/if {$soundon} {/playwav {Sounds\med-fanfare1.wav} {1} {1}}} {vAware}
/alias {vfanfare2} {/if {$soundon} {/playwav {Sounds\med-fanfare2.wav} {1} {1}}} {vAware}
/alias {vnotify} {/if {$soundon} {/playwav {Sounds\med-notify.wav} {1} {1}}} {vAware}
/alias {vpsst} {/if {$soundon} {/playwav {Sounds\med_psst.wav} {1} {1}}} {vAware}
/alias {vhbeat} {/if {$soundon} {/playwav {Sounds\med-hbeat.wav} {1} {1}}} {vAware}
/alias {vplague} {/if {$soundon} {/playwav {Sounds\med_plague.wav} {1} {1}}} {vAware}
/alias {vcaww} {/if {$soundon} {/playwav {Sounds\med-caww.wav} {1} {1}}} {vAware}
/alias {togglevsound} {/math {soundon} {$soundon * -1};/if {$soundon} {/showme {@AnsiBold()@ForeGreen()vSound ENABLED};/showother {MasterBar.mms} {@AnsiBold()@ForeGreen()vSound ENABLED}} {/showme {@AnsiBold()@ForeRed()vSound DISABLED};/showother {MasterBar.mms} {@AnsiBold()@ForeRed()vSound DISABLED}}} {vAware}
/alias {loadViewer} {/sendall {/read Scripts/v9/vChat.mbs};/showme {@AnsiBold()@ForeYellow()REMINDER: @ForeWhite()Chat captures still target @ForeCyan()vChat.mm@ForeWhite(). Save the profile with Ctrl+Shift+S.}} {vAware}
/alias {unloadViewer} {/sendall {/killgroup vChat}} {vAware}
/alias {loadvBar} {/sendall {/dashimport vBar};/sendall {/read Scripts/v9/vBar.mbs};/showdashboard vBar} {vAware}
/alias {unloadvBar} {/sendall {/hidedashboard vBar};/sendall {/killgroup vBar}} {vAware}
/alias {loadvPad} {vxx /read Scripts/v9/vPad.mbs} {vAware}
/alias {unloadvPad} {vxx /killgroup vPad} {vAware}
/alias {vPadInfo} {vbluedash;/showme {@AnsiBold()@ForeYellow()vPad Default Config};vbluedash;/showme {@AnsiBold()@ForeWhite()Basic movement and form control. You are meant to build your own macros off of this.};/showme {@AnsiBold()@ForeCyan()togglefarsight / togfar @ForeWhite()- toggles between casting and using head slot for farsight. casts by default.};/showme {@AnsiBold()@ForeYellow()Keypad 0@ForeBlue()) (@ForeWhite()scan};/showme {@AnsiBold()@ForeYellow()Keypad 1@ForeBlue()) (@ForeWhite()rouse all};/showme {@AnsiBold()@ForeYellow()Keypad 2@ForeBlue()) (@ForeWhite()south};/showme {@AnsiBold()@ForeYellow()Keypad 3@ForeBlue()) (@ForeWhite()down};/showme {@AnsiBold()@ForeYellow()Keypad 5@ForeBlue()) (@ForeWhite()look};/showme {@AnsiBold()@ForeYellow()Keypad 4@ForeBlue()) (@ForeWhite()west};/showme {@AnsiBold()@ForeYellow()Keypad 6@ForeBlue()) (@ForeWhite()east};/showme {@AnsiBold()@ForeYellow()Keypad 8@ForeBlue()) (@ForeWhite()north};/showme {@AnsiBold()@ForeYellow()Keypad 9@ForeBlue()) (@ForeWhite()up};/showme {@AnsiBold()@ForeYellow()Keypad *@ForeBlue()) (@ForeWhite()vxx rest};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 2@ForeBlue()) (@ForeWhite()farsight south brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 3@ForeBlue()) (@ForeWhite()farsight down brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 4@ForeBlue()) (@ForeWhite()farsight west brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 5@ForeBlue()) (@ForeWhite()vxx search};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 6@ForeBlue()) (@ForeWhite()farsight east brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 8@ForeBlue()) (@ForeWhite()farsight north brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 9@ForeBlue()) (@ForeWhite()farsight up brief @ForeBlue()(@ForeCyan()togglefarsight@ForeBlue())};/showme {@AnsiBold()@ForeYellow()CTRL+Keypad 0@ForeBlue()) (@ForeWhite()vxx flee};/showme {@AnsiBold()@ForeYellow()ALT+Keypad 5@ForeBlue()) (@ForeWhite()vx comeback $nameplate};/showme {@AnsiBold()@ForeYellow()ALT+Keypad 0@ForeBlue()) (@ForeWhite()flee};vbluedash} {vPad}
/alias {vPad} {vPadInfo} {vPad}
/alias {loadMasterBar} {/sendall {/dashimport v9MasterDash};/showdashboard v9MasterDash} {vAware}
/alias {unloadMasterBar} {/hidedashboard v9MasterBar} {vAware}
/alias {vAwareintro} {vbluedash;/showme {@AnsiBold()@ForeRed()STEP3: @ForeYellow()vAware - Additional Windows @ForeBlue()(@ForeCyan()step3 @ForeBlue()to return here)};vbluedash;/showme {@AnsiBold()@ForeYellow()Open all characters from your profile, then try the modules below.};/showme {@AnsiBold()@ForeRed()When you've installed the modules you wish to use, type @ForeCyan()vsetupdone};/showme {@AnsiBold()@ForeRed()NOTE: @ForeWhite()You should have all of your character windows open when };/showme {@AnsiBold()@ForeWhite()installing or removing modules.};vbluedash;/showme {@AnsiBold()@ForeYellow()vBar - Basic Stats at a Glance};vbluedash;/showme {@AnsiBold()@ForeBlue()This is a basic statusbar script meant for your mp9 characters (not yourself)};/showme {@AnsiBold()@ForeCyan()loadvBar @ForeWhite()- install vBar module (to all other characters). };/showme {@AnsiBold()@ForeCyan()unloadvBar @ForeWhite()- remove vBar module};vbluedash;/showme {@AnsiBold()@ForeYellow()vPad - Basic Keypad Controls};vbluedash;/showme {@AnsiBold()@ForeCyan()vPadinfo @ForeWhite()- shows default macros and key mappings for vPad};/showme {@AnsiBold()@ForeCyan()loadvPad @ForeWhite()- install vPad keypad macros Module.  };/showme {@AnsiBold()@ForeCyan()unloadvPad @ForeWhite()- remove vPad keypad macros};vbluedash;/showme {@AnsiBold()@ForeYellow()MasterBar @ForeWhite()- notification and map Dashboard.};vbluedash;/showme {@AnsiBold()@ForeCyan()loadMasterBar @ForeWhite()- opens notification and minimap Dashboard (BE SURE TO SAVE PROFILE, CTRL-SHIFT+S)};/showme {@AnsiBold()@ForeCyan()unloadMasterBar @ForeWhite()- hide the MasterBar dashboard};vbluedash;/showme {@AnsiBold()@ForeYellow()Chat capture};vbluedash;/showme {@AnsiBold()@ForeCyan()loadViewer @ForeWhite()- load vChat captures (still targets @ForeCyan()vChat.mm@ForeWhite())};/showme {@AnsiBold()@ForeRed()[WHEN YOU ARE FINISHED, TYPE @ForeCyan()vsetupdone@ForeRed(), or @ForeCyan()step3 @ForeRed()to repeat this information]}} {vAware}
/alias {step3} {vAwareintro} {vAware}
/alias {vAware} {vAwareintro} {vAware}
/alias {vsetupdone} {/sendothers {/read Scripts/v9/v9.mbs};/sendothers {/read Scripts/v9/vAware.mbs};vx clan off;vx town off;vx chat off;vx setcom 18 off;vx setcom 1 off;vx setcom 17 off;vx setcom 13 off;vx setcom 2 off} {vAware}
/alias {togglefarsight} {/if {$farsight} {/var {farsightmethod} {use helm};/showme {@AnsiBold()@ForeYellow()Farsight Method changed to @ForeMagenta()HELM}} {/var {farsightmethod} {c far};/showme {@AnsiBold()@ForeYellow()Farsight Method changed to @ForeCyan()CASTING}};/math {farsight} {$farsight*-1}} {vPad}
/alias {togfar} {togglefarsight} {vPad}
/action {<[%1]%2>} {/var healingtarget $2} {formlead}
/action {Can %0 follow you? (y/n)>} {/if {@InList(whitelist,$0)}{yes}} {v9}
/action {You step into the portal, and the world spins madly...} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()SPUN their portal to @ForeCyan()$lastportal};vnotify} {vAware}
/action {You step through a portal, and find yourself back in the world of Medievia.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeMagenta()finished port @ForeWhite()SUCCESSFULLY}} {vAware}
/action {You stagger out of the portal, then collapse.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeMagenta()re-entering @ForeWhite()$lastportal};stand;ent $lastportal} {vPortal}
/action {Your mount turns and heads towards %1.} {/var lastfly $1} {vAware}
/action {The magic storm confuses your mount!} {fly $lastfly} {vAware}
/action {The lightning confuses your mount!} {fly $lastfly} {vAware}
/action {You follow %1 %0.} {/var {lastdirection} {$0}} {vAware}
/action {You hit your head on a stalactite.} {--;stand;$lastdirection} {vAware}
/action {You trip over a small stalagmite and stumble.} {--;stand;$lastdirection} {vAware}
/action {Your head throbs with a sudden burst of pain as you collide with a stalactite.} {--;stand;$lastdirection} {vAware}
/action {You slip on the ice, and land on the seat of your pants.} {--;stand;$lastdirection} {vAware}
/action {%0 quickly dodges your charge.} {--;st;charge} {vAware}
/action {The wind cackles as a root wraps itself around your foot, causing you to fall flat on your face.} {--;stand;$lastdirection} {vAware}
/action {Scanning South...} {/var {looking} {south}} {ComeBackDir}
/action {Scanning West ...} {/var {looking} {west}} {ComeBackDir}
/action {Scanning East ...} {/var {looking} {east}} {ComeBackDir}
/action {Scanning North...} {/var {looking} {north}} {ComeBackDir}
/action {Scanning Down ...} {/var {looking} {down}} {ComeBackDir}
/action {Scanning Up   ...} {/var {looking} {up}} {ComeBackDir}
/action {$returntarget i%1here.} {--;$looking;nod;$doit;/disablegroup {ComeBack}} {ComeBack}
/action {in a near-blind panic.} {--;scan;scan;scan} {ComeBack}
/action {It seems to be locked.} {unl $lastdoor $lastdirection} {vAware}
/action {The %0 %1 to be closed.} {/var lastdoor $0;open $lastdoor $lastdirection} {vAware}
/action {Your balance is now %1 gold.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeCyan()Remaining Balance: @ForeWhite()$1};vcoins} {vAware}
/action {Vertigo overcomes you as the magical shield on the area collapses.} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta() -=@ForeRed()SHIELD ROOM EXPIRED@ForeMagenta()=-};vnotify} {vAware}
/action { ** An imp pops in and gives you %0 as a reward! **} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()$nameplate @ForeWhite()received a WILD @ForeCyan()$0};vfanfare2} {vAware}
/action {%0 tons of water remain belowdecks.} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()Pumping @ForeWhite()$0 tons@ForeBlue() of water below decks.}} {vAware}
/action {%0hp %2m %4mv %6ac %7hr %8dr %9a} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @AnsiReset()@ForeWhite()@Replace($6, ,)ac @ForeYellow()$7hr @ForeRed()$8dr @ForeMagenta()@Replace($9, ,)a}} {vAware}
/action {Currently %0 for %1 more hours} {/showother {MasterBar.mms} {@AnsiBold()@ForeBlue()Currently @ForeGreen() $0 @ForeBlue() for @ForeCyan()$1 hours}} {vAware}
/action {In %0 hours %1 *= %2 for %3 hour%5starts %4} {/showother {MasterBar.mms} {@AnsiBold()@ForeBlue()In @ForeCyan()$0 hours @ForeGreen()$1 @ForeBlue()*= @ForeYellow()$2 @ForeBlue()for @ForeCyan()$3 hours@ForeBlue()}} {vAware}
/action {Searching the area, you find} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()HIDDEN FOUND};vnotify} {vAware}
/action {You are not in a formation.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()is NOT in Formation!!};vnotify} {vAware}
/action {You are too exhausted to follow.} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()!ALERT! @ForeYellow()$nameplate @ForeRed()FELL due to @AnsiReset()@ForeYellow()MOVEMENT};vnotify} {vAware}
/action {You collapse, totally out of breath!} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()!ALERT! @ForeYellow()$nameplate @ForeRed()FELL due to @AnsiReset()@ForeCyan()BREATH};vnotify} {vAware}
/action {You collect %0 %1 colored dragon hide scales!} {/showother {MasterBar.mms} {@ForeMagenta()$nameplate @ForeRed()collected @ForeYellow()$0 @ForeWhite()$1 @ForeRed()hides!}} {vAware}
/action {You have to stand up before you can do that.} {--;stand;/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()CANCELS command queue in order to STAND.};vnotify} {vAware}
/action {You must remain undead for %0 more} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeBlue()needs @ForeWhite()$0 @ForeBlue()more minutes to resurrect.}} {vAware}
/action {You need to wield a weapon} {--;wield ww00;/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()has been @ForeWhite()DISARMED  @ForeRed()(rearming @ForeCyan()ww00 @ForeRed()and cancelling action queue)};vnotify} {vAware}
/action {You realize it didn't think you had enough gold.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()FAILS to call a @ForeGreen()Dragon@ForeRed(). ( @ForeWhite()Broke @ForeRed())};vnotify} {vAware}
/action {You receive %0 from %1.} {/if {@Len($1) < 14} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed()[MAIL] @ForeMagenta()$nameplate@ForeWhite(): @ForeCyan()$0 @ForeWhite()from @ForeYellow()$1@ForeWhite().};vnotify}} {vAware}
/action {following: %0.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeCyan()received a MEDAL for: @ForeRed()$0}} {vAware}
/action {Your ice shield melts.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeCyan()ICESHIELD @ForeRed()DROPS!!};vnotify} {vAware}
/action {Your iceshield melts in place.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeCyan()ICESHIELD @ForeRed()DROPS!!};vnotify} {vAware}
/action {Your iceshield melts into a puddle.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeCyan()ICESHIELD @ForeRed()DROPS!!};vnotify} {vAware}
/action {%2...hunting someone!} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed()!!!!!!!!!!!!!****DRAGON HUNTING****!!!!!!!!!!!!};vdanger} {vAware}
/action {Your momentum %0 - %1} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta() $nameplate's WILD energy stirs: $1};vnotify} {vAware}
/action {Your momentum glows with strength - on the verge of reward.} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta():@ForeWhite():@ForeRed():@ForeMagenta():@ForeWhite()Momentum Imminent@ForeMagenta():@ForeRed():@ForeWhite():@ForeMagenta():};vnotify} {vAware}
/action {%0 seems to be blinded!} {/showother {MasterBar.mms} {@AnsiBold()@ForeWhite()$0 @ForeRed()has been @ForeCyan()BLINDED!!};vnotify} {vAware}
/action {%0 turns %1 eyes away and screams!} {/showother {MasterBar.mms} {@AnsiBold()@ForeWhite()$0 @ForeRed()has been @ForeCyan()BLINDED!!}} {vAware}
/action {A strong force prevents you from removing %0} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed()WARNING!!! @ForeMagenta()<Hold>@ForeRed() IS STUCK!!};vnotify} {vAware}
/action {An awful scent nearby alerts you to a possible Troll attack.} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed()TROLLS TROLLS TROLLS!!!};vnotify} {vAware}
/action {The white glow around %0's body fades.} {/showother {MasterBar.mms} {@AnsiBold()@ForeWhite()$0 is DISPELLED!!!};/playwav {Sounds\med-dispel.wav} {1} {1}} {vAware}
/action {There are %0 coins.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()Looted @ForeWhite()$0 @ForeYellow() gold coins.};vcoins} {vAware}
/action {You get an uneasy feeling and glance over your shoulder ... at nothing.} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed() **** DANGER!! BANDITOS!! ****};/playwav {Sounds\med-notify.wav} {1} {1}} {vAware}
/action {You hear the bone-chilling war cry of a horde of Trolls.} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed() TROLLS TROLLS TROLLS};/playwav {Sounds\med-notify.wav} {1} {1}} {vAware}
/action {You step on what used to be a human. Trolls must have ripped him apart.} {/showother {MasterBar.mms} {@AnsiBold()@ForeRed()TROLLS TROLLS TROLLS};/playwav {Sounds\med-notify.wav} {1} {1}} {vAware}
/action {%0[%1][CLE][ lv %2| %3/%4hp%5/%6m%7/%8mv]} {/math {per1} {@Trim($3)/$4*100};/math {per2}{@Trim($5)/$6*100};/math {per3} {@Trim($7)/$8*100};/if {$per1==100} {/var {hcolor}{@ForeWhite()}};/if {$per1<100} {/var {hcolor} {@ForeGreen()}};/if {$per1<76} {/var {hcolor} {@ForeYellow()}};/if {$per1<26} {/var {hcolor} {@ForeRed()}};/if {$per2==100} {/var {mcolor}{@ForeWhite()}};/if {$per2<100} {/var {mcolor} {@ForeGreen()}};/if {$per2<76} {/var {mcolor} {@ForeYellow()}};/if {$per2<26} {/var {mcolor} {@ForeRed()}};/if {$per3==100} {/var {vcolor}{@ForeWhite()}};/if {$per3<100} {/var {vcolor} {@ForeGreen()}};/if {$per3<76} {/var {vcolor} {@ForeYellow()}};/if {$per3<26} {/var {vcolor} {@ForeRed()}};/showother {MasterBar.mms} {@AnsiBold()@ForeGreen()$0@ForeBlue()[@ForeWhite()$1@ForeBlue()][@AnsiReset()@ForeCyan()CLE@AnsiBold()@ForeBlue()|$hcolor$3@ForeBlue()hp$mcolor$5@ForeBlue()m$vcolor$8@ForeBlue()mv]}} {vAware}
/action {%0[%1][MAG][ lv %2| %3/%4hp%5/%6m%7/%8mv]} {/math {per1} {@Trim($3)/$4*100};/math {per2}{@Trim($5)/$6*100};/math {per3} {@Trim($7)/$8*100};/if {$per1==100} {/var {hcolor}{@ForeWhite()}};/if {$per1<100} {/var {hcolor} {@ForeGreen()}};/if {$per1<76} {/var {hcolor} {@ForeYellow()}};/if {$per1<26} {/var {hcolor} {@ForeRed()}};/if {$per2==100} {/var {mcolor}{@ForeWhite()}};/if {$per2<100} {/var {mcolor} {@ForeGreen()}};/if {$per2<76} {/var {mcolor} {@ForeYellow()}};/if {$per2<26} {/var {mcolor} {@ForeRed()}};/if {$per3==100} {/var {vcolor}{@ForeWhite()}};/if {$per3<100} {/var {vcolor} {@ForeGreen()}};/if {$per3<76} {/var {vcolor} {@ForeYellow()}};/if {$per3<26} {/var {vcolor} {@ForeRed()}};/showother {MasterBar.mms} {@AnsiBold()@ForeGreen()$0@ForeBlue()[@ForeWhite()$1@ForeBlue()][@AnsiReset()@ForeMagenta()MAG@AnsiBold()@ForeBlue()|$hcolor$3@ForeBlue()hp$mcolor$5@ForeBlue()m$vcolor$8@ForeBlue()mv]}} {vAware}
/action {%0[%1][THI][ lv %2| %3/%4hp%5/%6m%7/%8mv]} {/math {per1} {@Trim($3)/$4*100};/math {per2}{@Trim($5)/$6*100};/math {per3} {@Trim($7)/$8*100};/if {$per1==100} {/var {hcolor}{@ForeWhite()}};/if {$per1<100} {/var {hcolor} {@ForeGreen()}};/if {$per1<76} {/var {hcolor} {@ForeYellow()}};/if {$per1<26} {/var {hcolor} {@ForeRed()}};/if {$per2==100} {/var {mcolor}{@ForeWhite()}};/if {$per2<100} {/var {mcolor} {@ForeGreen()}};/if {$per2<76} {/var {mcolor} {@ForeYellow()}};/if {$per2<26} {/var {mcolor} {@ForeRed()}};/if {$per3==100} {/var {vcolor}{@ForeWhite()}};/if {$per3<100} {/var {vcolor} {@ForeGreen()}};/if {$per3<76} {/var {vcolor} {@ForeYellow()}};/if {$per3<26} {/var {vcolor} {@ForeRed()}};/showother {MasterBar.mms} {@AnsiBold()@ForeGreen()$0@ForeBlue()[@ForeWhite()$1@ForeBlue()][@AnsiReset()@ForeYellow()THI@AnsiBold()@ForeBlue()|$hcolor$3@ForeBlue()hp$mcolor$5@ForeBlue()m$vcolor$8@ForeBlue()mv]}} {vAware}
/action {%0[%1][WAR][ lv %2| %3/%4hp%5/%6m%7/%8mv]} {/math {per1} {@Trim($3)/$4*100};/math {per2}{@Trim($5)/$6*100};/math {per3} {@Trim($7)/$8*100};/if {$per1==100} {/var {hcolor}{@ForeWhite()}};/if {$per1<100} {/var {hcolor} {@ForeGreen()}};/if {$per1<76} {/var {hcolor} {@ForeYellow()}};/if {$per1<26} {/var {hcolor} {@ForeRed()}};/if {$per2==100} {/var {mcolor}{@ForeWhite()}};/if {$per2<100} {/var {mcolor} {@ForeGreen()}};/if {$per2<76} {/var {mcolor} {@ForeYellow()}};/if {$per2<26} {/var {mcolor} {@ForeRed()}};/if {$per3==100} {/var {vcolor}{@ForeWhite()}};/if {$per3<100} {/var {vcolor} {@ForeGreen()}};/if {$per3<76} {/var {vcolor} {@ForeYellow()}};/if {$per3<26} {/var {vcolor} {@ForeRed()}};/showother {MasterBar.mms} {@AnsiBold()@ForeGreen()$0@ForeBlue()[@ForeWhite()$1@ForeBlue()][@AnsiReset()@ForeRed()WAR@AnsiBold()@ForeBlue()|$hcolor$3@ForeBlue()hp$mcolor$5@ForeBlue()m$vcolor$8@ForeBlue()mv]}} {vAware}
/action {Your formation consists of:} {/showother {MasterBar.mms} {@AnsiBold()@ForeWhite()---------------------------------------}} {vAware}
/action {%0          Directions} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0          Storm Types} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0          ~~~~~~~~~%1} {/if {@Len($1)==1} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}}} {vAware}
/action {%0          ~~~~~~~~~~~} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       A = Storm From Afar} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       F = Fire Storm} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       H = Hurricane} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       L = Lightning Storm} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       M = Magic Storm} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       R = Rain Storm} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       T = Tornado} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0       W = Wasp Swarm} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0     < = Storm heading West} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0     > = Storm heading East} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0     ^ = Storm heading North} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {%0     v = Storm heading South} {/showother {MasterBar.mms} {@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace(@Replace($0,F,@AnsiBold()@ForeRed()F),R,@AnsiBold()@ForeBlue()R),L,@AnsiBold()@ForeCyan()L),W,@AnsiBold()@ForeGreen()W),T,@AnsiBold()@ForeYellow()T),H,@AnsiBold()@ForeYellow()H),M,@AnsiBold()@ForeMagenta()M),.,@AnsiReset().)}} {vAware}
/action {You get %0 from %1} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()$nameplate @ForeWhite()loots @ForeYellow()$0}} {vAware}
/action {You get %0 from the corpse %1} {/showother {MasterBar.mms} {@AnsiBold()@ForeMagenta()$nameplate @ForeWhite()loots @ForeYellow()$0}} {vAware}
/action {Repelled by the malignant aura surrounding %0's death, %1 flies into your hands.} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeWhite()received @ForeCyan()$1 @ForeRed()(SLIPPERY)};vnotify} {vAware}
/action {DEAD!!} {--;sneak} {vSneak}
/action {You jump down and dismount} {sneak} {vSneak}
/action {You stop sneaking.} {sneak} {vSneak}
/action {%0[%1][%2][ lv } {/var {resting} { };/if {@StrStr($0,R)>0} {/var {resting} {rest}};/if {@StrStr($0,"*")<0} {/if {@Replace("$1", ,)!=$nameplate} {/window {@Replace($1, ,)} {--;stand;sn;$resting}}};/unvariable {resting}} {vSneak}
/action {In your panic-stricken state, you fail to flee.} {--;flee} {vFlee}
/action {In your panic-stricken state, you fail to get away!} {--;flee} {vFlee}
/action {Hidden Capacity %0)? (y/n)>} {/if {$cpkyes} {y}} {AutoCPK}
/action {You begin pumping.} {/enableevent AutoPump} {vPump}
/action {You fumble over the correct inflection used to cast Detect Invisibility} {c d i} {vCast}
/action {You fumble over the correct inflection used to cast Infravision} {c infrav} {vCast}
/action {You fumble over the correct inflection used to cast Sanctuary} {/showother {MasterBar.mms} {@AnsiBold()@ForeYellow()$nameplate @ForeRed()FAILED @ForeWhite()Sanctuary};vnotify} {vAware}
/action {You have caught} {use pole} {vFish}
/macro {NumPad0} {scan} {vPad}
/macro {NumPad1} {rouse all} {vPad}
/macro {Ctrl+NumPad0} {vxx flee} {vPad}
/macro {NumPad2} {south;/var lastdirection south} {vPad}
/macro {NumPad3} {down;/var lastdirection down} {vPad}
/macro {NumPad4} {west;/var lastdirection west} {vPad}
/macro {NumPad5} {look} {vPad}
/macro {NumPad6} {east;/var lastdirection east} {vPad}
/macro {NumPad8} {north;/var lastdirection north} {vPad}
/macro {NumPad9} {up;/var lastdirection up} {vPad}
/macro {Ctrl+NumPad8} {$farsightmethod north brief} {vPad}
/macro {Ctrl+NumPad9} {$farsightmethod up brief} {vPad}
/macro {Ctrl+NumPad6} {$farsightmethod east brief} {vPad}
/macro {Ctrl+NumPad2} {$farsightmethod south brief} {vPad}
/macro {Ctrl+NumPad3} {$farsightmethod down brief} {vPad}
/macro {Ctrl+NumPad4} {$farsightmethod west brief} {vPad}
/macro {Ctrl+NumPad5} {vxx search} {vPad}
/macro {Alt+NumPad5} {vx comeback $nameplate} {vPad}
/macro {Alt+NumPad0} {flee} {vPad}
/macro {Multiply} {vxx rest} {vPad}
/macro {Add} {vh --;xc $healingtarget} {vPad}
/macro {Subtract} {vc x2} {vPad}
/macro {Ctrl+Subtract} {vc x1} {vPad}
/macro {NumPad7} {tbash} {vPad}
/macro {Ctrl+Alt+NumPad5} {g all} {vPad}
/macro {Ctrl+Alt+NumPad4} {vx west} {vPad}
/macro {Ctrl+Alt+NumPad8} {vx north} {vPad}
/macro {Ctrl+Alt+NumPad2} {vx south} {vPad}
/macro {Ctrl+Alt+NumPad6} {vx east} {vPad}
/macro {Ctrl+Alt+NumPad9} {vx up} {vPad}
/macro {Ctrl+Alt+NumPad3} {vx down} {vPad}
/event {AutoPump} {30} {ship pump} {vPump}
/event {nowhisk} {60} {sc;l} {vAware}
/event {vAwareIntro} {2} {vAwareintro;/disableevent vAwareIntro} {vAware}
/var {v9ver} {2.00}
/var {v9author} {Valkesorcio}
/var {v9authoremail} {aidan.nutting@gmail.com}
/var {healingtarget} {}
/var {nameplate} {Valkesorcio}
/var {goback} { }
/var {ListItem} {Baldisorcio}
/var {wlcount} {4}
/var {tcounter} {1}
/var {lastportal} { }
/var {lastdirection} {south}
/var {cpkyes} {-1}
/var {soundon} {1}
/var {farsight} {1}
/var {farsightmethod} {c far}
/statusbar {below}
/statusbarsize {1} {80}
/barfore {7}
/barback {0}
/listadd {whitelist} {v9}
/itemadd {whitelist} {Valkesorcio}
/itemadd {whitelist} {Baldisorcio}
/itemadd {whitelist} {Charlasorcio}
/autoexec {/var {nameplate} {@char()} {v9}} {v9}
/autoexec {/loadlib {Plugins/MapPlugin.dll}} {vAware}
/autoexec {/disableevent {AutoPump}} {vPump}
/char {Valkesorcio}
