# P_pauserun
## Syntax:
@pauserun**({milliseconds}, [stack])**
## Use Case:
Delays the current autonomous speedwalk execution by the specified number of milliseconds. This does not freeze the game client or user script engine, only the Walker task itself.
## Arguments:
- **{milliseconds}**: Total milliseconds to delay execution.
- **[stack]**: (Optional) If set to "yes", adds the requested time on top of any currently existing pause time. If "no" (default), it sets the pause to whichever is larger: the current remaining time or the new request.
## Examples:
1. **/echo {@pauserun(1000)}** - Pauses walker for 1 second.
2. **/action {The ferry is departing!} {@pauserun(5000, yes)}**
## See Also:
@holdrun, @resumerun, @killrun
